Complication's Abandonment Modifier
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Frewfrux
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Complication's Abandonment Modifier
When does a 's modifier take effect, how long does it last, and are all captains affected by it?
Options for when it takes effect:
- When the is first revealed
- When the is first attempted
- When a captain goes to pay the penalty
Options for how long it lasts
- Until the is removed from play
- Until the is resolved
- The rest of the round/turn (depending on when it takes effect)
Options for who is affected by it:
- All captains attempting the
- Just the acting captain
Example:
There's a Turkera Lines Subcontract card in play with Cryptic Rider and An Expedient Arrangement .
Cryptic Rider says to pay the cost of the contract, and An Expedient Arrangement modifies that cost by - .
If An Expedient Arrangement is resolved first, does it's - still have an effect when resolving Cryptic Rider? If Cryptic Rider is resolved first, does the - from An Expedient Arrangement apply?
Options for when it takes effect:
- When the is first revealed
- When the is first attempted
- When a captain goes to pay the penalty
Options for how long it lasts
- Until the is removed from play
- Until the is resolved
- The rest of the round/turn (depending on when it takes effect)
Options for who is affected by it:
- All captains attempting the
- Just the acting captain
Example:
There's a Turkera Lines Subcontract card in play with Cryptic Rider and An Expedient Arrangement .
Cryptic Rider says to pay the cost of the contract, and An Expedient Arrangement modifies that cost by - .
If An Expedient Arrangement is resolved first, does it's - still have an effect when resolving Cryptic Rider? If Cryptic Rider is resolved first, does the - from An Expedient Arrangement apply?
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Frewfrux
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Re: Complication's Abandonment Modifier
Page 29 states:
That makes me think that the modifiers only have an effect as long as they are revealed and attached.During the game a captain may find it necessary to abandon a , at which point that player is required to pay the cost, modified by any modifiers from attached .
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Frewfrux
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Re: Complication's Abandonment Modifier
That means that, if a is resolved, it's modifier no longer applies.
So in my example the captain would need to resolve Cryptic Rider first in order to take advantage of An Expedient Arrangement's - .
Hmmmm....I think I answered my own question.
So in my example the captain would need to resolve Cryptic Rider first in order to take advantage of An Expedient Arrangement's - .
Hmmmm....I think I answered my own question.
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Horizon Jeff
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Re: Complication's Abandonment Modifier
You've got it!
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Frewfrux
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Re: Complication's Abandonment Modifier
As a subtle note, this would also means that the modifiers are not cumulative, right?
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Frewfrux
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Re: Complication's Abandonment Modifier
I don't know why that is a "subtle note."
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Horizon Jeff
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Re: Complication's Abandonment Modifier
modifiers are cumulative. In fact, all modifiers of any kind stack (rulebook, page 22 sidebar).
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Frewfrux
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Re: Complication's Abandonment Modifier
Why did I think they weren't cumulative? I don't know what I was thinking there.
Maybe I was thinking about going into the negatives for cost. I'm guessing that the minimum cost to cancel a contract is zero, right? You can't get "credit" if the mods bring the cost to -2 or something.
Maybe I was thinking about going into the negatives for cost. I'm guessing that the minimum cost to cancel a contract is zero, right? You can't get "credit" if the mods bring the cost to -2 or something.
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Horizon Jeff
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Re: Complication's Abandonment Modifier
Correct. In fact, no modifier may result in a final value less than zero (again, page 22 sidebar explains it).
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Re: Complication's Abandonment Modifier
Just to be sure that I understand this correctly, the cost to satisfy Cryptic Rider in this case would be 4; that's 3 for the base cancellation cost, +2 for Cryptic Rider, -1 for An Expedient Arrangement. Is this correct?
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