The decks: It was Scout verses Beowulf, as-is "out of the box." I was Beowulf and SolomonMedici was the Scout.
Experience: Both of us had played solo games several time and were familiar with the rules. (We both have been online in these forums asking questions leading up to the match as well.) I can't speak for SolomanMedici, but I had managed to get my solo games down to around 45 minutes (30 minutes for the second play-through of the same deck).
The game (time to play - 2 hours):
EARLY GAME
For the first few (4 - 5) rounds we got used to the timing of a multi-player game. The Scout had some trouble getting crew out initially while Beowulf managed to jump ahead in points with a couple of quickly resolved

MID GAME
As the game progressed, the Scout managed to get caught up in points and successfully foiled the Beowulf's attempts to keep up the "quick-win pace" that had marked the early game. There were several timing blunders on both sides of the sub-sector that served as good "learning experiences." Also, both players tried to make use of crew combat abilities, but it seemed that, unless you managed to kill a person off in the same round, these abilities were not going to play a major role.
Neither player engaged in any piracy, though Beowulf was starting to run out of cards and may have been a good target for this had the Scout had much ability in this area.
END GAME
Eventually Beowulf got stuck trying to complete a contract and running out of cards, while the Scout completed a few lower-point


The score was Beowulf 18 and Scout 16 when Beowulf drew his last two cards during the Ready round. No longer being stingy with expenses, Beowulf played all he could leading up to the Resolution phase. The Scout managed to complete a 3-point




Both captains had met the victory threshold, however Beowulf managed to eek out a victory with the higher total. It was about as close to a tie as it could have been.
Good game SolomanMedici! You are a formidable opponent. I look forward to challenging you next week.