Contingency - Rules Clarification
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Frewfrux
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Contingency - Rules Clarification
After attaching the to the , can a player leave the event there until it's needed, at which point the would be returned to the player's hand? Or does the need to be played right away?
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Re: Contingency - Rules Clarification
Hi, the event is played right away and then discarded.
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Frewfrux
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Re: Contingency - Rules Clarification
Thanks for that. That's what I thought, but the wording seemed unnecessarily complicated (why bother "attaching" it to a in the first place?) so I second guessed myself.
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Re: Contingency - Rules Clarification
Hi again, sorry. In respect of Contingency, I believe I am wrong.
Normally an is played and then discarded.
The heroic action, Contingency, allows the to attach to a crew. It then stays there but it's effect does not trigger at that time.
If that crew is then returned to your hand, the is triggered for cost.
Normally an is played and then discarded.
The heroic action, Contingency, allows the to attach to a crew. It then stays there but it's effect does not trigger at that time.
If that crew is then returned to your hand, the is triggered for cost.
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Frewfrux
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Re: Contingency - Rules Clarification
I wondered if that would be the case. I needed to play it right away in my game, so it didn't matter to me, but I'm glad I asked. It certainly makes the card a LOT more useful.
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Horizon Ian
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Re: Contingency - Rules Clarification
We are going to review Contingency as it is worded in a difficult way to interpret. Jeff and I may have a chance tomorrow to discuss, though we have different responsibilities at the convention on Monday.
Ian Lee
Lead Developer
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Horizon Jeff
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Re: Contingency - Rules Clarification
The captain leaves the attached to the until it is played, at which point, as a cost, the is returned to the captain's hand and the is played for .
The may be played at any time it would otherwise have been eligible if it had been played normally. So an with a Phase Restriction can still only be played in the appropriate phase. Note, there's nothing to stop you from playing the immediately, if no other condition prevents it.
So Contingency serves three separate, but related purposes.
1. It lets you search for an , which can be a handy way to solve a particular problem.
2. If you have , you can get an from your discard pile, so if you ended up expending it for or using it, you can get it back.
3. It reduces the cost to by returning the attached . Of course, you'd have to pay to bring that out again if you wanted to, but there are instances where bringing a card back to your hand may be advantageous. For instance, if they have an ability that generates on being played...
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Re: Contingency - Rules Clarification
An additional question re: Contingency: Can the attached event be played at its regular cost, rather than 0, without jettisoning the crew? Or is jettisoning the crew always a requirement?
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Horizon Jeff
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Re: Contingency - Rules Clarification
No, the event may only be played by returning the to your hand. Jettisoning sends the to the discard pile.
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Horizon Ian
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Re: Contingency - Rules Clarification
The event cannot be played for its normal EV cost when attached through Contingency.
Ian Lee
Lead Developer
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