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Teaching the Game to newbies
Posted: Wed Jul 08, 2020 8:37 am
by Cpt Ric
Re: Teaching the Game to newbies
Posted: Wed Jul 08, 2020 11:34 am
by pvanniervp
I, for one, don't see this is an issue at all.
Yes, it will take a bit of time to learn the iconography, just like learning what road signs mean when you learn how to drive. It's just a part of the process.
After two or three reads of the rule book, I found that the icons became second nature. I was even self-testing my knowledge of them by covering up the meaning and trying to remember what they all stand for. Perhaps you can try that too with your play group - turn the learning process into a game of its own!
Re: Teaching the Game to newbies
Posted: Wed Jul 08, 2020 12:16 pm
by Traveller-Jake
The icons are something of a barrier, but at least these are well-designed icons. I played Fantasy Flight's Star Wars RPG for a year and still at times had to stop and think before i could decipher all the icons on their dice. And their rulebooks all use them too, which can make for difficult reading.
Despite having many more icons I find the icons in this game relatively easy to figure out.
and
are perhaps the most difficult.
Re: Teaching the Game to newbies
Posted: Wed Jul 08, 2020 2:20 pm
by Cpt Ric
pvanniervp wrote: ↑Wed Jul 08, 2020 11:34 am
I, for one, don't see this is an issue at all.
Yes, it will take a bit of time to learn the iconography, just like learning what road signs mean when you learn how to drive. It's just a part of the process.
After two or three reads of the rule book, I found that the icons became second nature. I was even self-testing my knowledge of them by covering up the meaning and trying to remember what they all stand for. Perhaps you can try that too with your play group - turn the learning process into a game of tis own!
I like that make a game out of them idea. Maybe I'll make up flash cards.... Yes once you get into it, I find that the Icons are very useful. It's getting folks over that "hump" that can be the trick.
As Traveller-Jake points out most are intuitive-ish to understand their meaning. I'd say that
aren't the best. For the defense value a shield icon would have likely been more intuitive then the globe looking thing. For JUMP and DISTANCE, I'm not sure what would be better, but the icons to the casual observer don't give anything obvious about it's meaning. I do sometimes slip up on
vs
. Because I think of the stop watch for initiative as "speed", as in how fast you get from here to there.
Re: Teaching the Game to newbies
Posted: Wed Jul 08, 2020 4:46 pm
by Horizon Jeff
The presentation of the icons definitely isn't ideal for everyone, and can be a challenge for the new player experience. When I demo Traveller, I explain the icons as a picture matching game. Rather than worry about what each one means.
This works pretty well, though it is less effective for the icons that aren't resources, but instead represent game effects (like
and
as was already mentioned).
Re: Teaching the Game to newbies
Posted: Thu Jul 09, 2020 4:03 am
by Cpt Ric
Horizon Jeff wrote: ↑Wed Jul 08, 2020 4:46 pm
The presentation of the icons definitely isn't ideal for everyone, and can be a challenge for the new player experience. When I demo Traveller, I explain the icons as a picture matching game. Rather than worry about what each one means.
This works pretty well, though it is less effective for the icons that aren't resources, but instead represent game effects (like
and
as was already mentioned).
HI Jeff, yes the skills and capacity icons are a snap to get. It's more the others that are difficult for most folks, the Adventure attributes and Game concepts being the hardest. I think just using them (as in playing the game) is the only way to get them into your psyche.
I personally still don't understand fully the intent of the
icon. To me it often seems redundant. As an example the Babel, TL-11 Translator
. For the action phase is has this text -
, Jettison: resolve target
Why the
before Jettison? Does that mean the
still gets the
for that round even though it's been Jettisoned? As I write this, I think that is the nuance that I've been missing, the
is an "action" you do before you do the next thing in the text. I had been thinking that the USE of the item was the action of Jettisoning it (for this example at least).
Thanks much - Ric
Re: Teaching the Game to newbies
Posted: Thu Jul 09, 2020 8:09 am
by Traveller-Jake
The
indicates that the
equipped with the
also has to
before the
is jettisoned, which restricts somewhat the other actions the
can take for the rest of the turn.
And no, the
won't have the
benefit of the Babel translator during the Resource phase if they jettisoned it during the Action phase to remove a
.
Re: Teaching the Game to newbies
Posted: Thu Jul 09, 2020 9:10 am
by Cpt Ric
Traveller-Jake wrote: ↑Thu Jul 09, 2020 8:09 am
The
indicates that the
equipped with the
also has to
before the
is jettisoned, which restricts somewhat the other actions the
can take for the rest of the turn.
And no, the
won't have the
benefit of the Babel translator during the Resource phase if they jettisoned it during the Action phase to remove a
.
Ah, yes I see this in the rules on page 11 and 24, clearly I missed that before. Thanks for helping me on this. - Ric
Re: Teaching the Game to newbies
Posted: Thu Jul 09, 2020 9:08 pm
by Horizon Jeff
Cpt Ric wrote: ↑Thu Jul 09, 2020 4:03 am
I personally still don't understand fully the intent of the
icon.
There probably was a more intuitive or user-friendly way to go about this. The issue we were trying to solve was that we knew
taking
on
would be a common occurrence, and it would also be something we'd want to modify (like the
Thulse). If we had a specific icon for employing
abilities, it would allow us to avoid having to type out
on a
or trying to shoehorn it into something like
.
Re: Teaching the Game to newbies
Posted: Thu Jul 30, 2020 12:07 pm
by korric
pvanniervp wrote: ↑Wed Jul 08, 2020 11:34 am
I, for one, don't see this is an issue at all.
Whether you see it as one or not, it is an issue. There are players who do not want to wade through getting these icons down. I can see why a lot of people love the game, Race for the Galaxy, but I will never enjoy it because I find the iconography unintuitive.
Some of the iconography on Traveller is fairly intuitive, and some of it is not. For me, it was worth it in this case to learn it and enjoy the game. That is not the case for everyone, and a lot of people will be turned off by the iconography.