First Multi-Player Game with Customized Decks
Posted: Sun Apr 15, 2018 7:03 pm
SolomonMedici (SM) attempted to use his alien labour force to ply the space lanes in a Subsidized Merchant while Frewfrux's (Frew) unsavory manned a Broadsword class Mercenary Cruiser and gave the mains a bad reputation.
Round 1: The first round was quite while SM attempted, but failed, to fufill his first and Frew built and got a couple of 's but remained uncommitted to any course of action.
Round 2: With the threat of piracy looming this round both Frew and SM built up their . Frew managed to get a few more 's and SM got out some Ablative Armor. The successful piracy attack (dealing only 1 damage) did not deter SM from his mission and he scored 3 .
Round 3 & 4: A blur of activity saw SM picking up a few more 's but at great cost as Frew's activities were costing him quite a bit of . The piracy actions were getting more serious by this point, with 's of 6 or 7. along with increased there were also increased 's on SM's part so that damage from the piracy never really did more than 3 or 4 in damage.
Round 5: SM was on the brink of bankruptcy and Frew's fully decked out with 's. SM attempted a but was tripped up by a that required a resource needed to complete the . Meanwhile, Frew attacked with 10 to SM's 7 , which included his last Ablative Armor. By the end of the round his deck was depleted, but he was not out.
Round 6: Battered and bruised, SM managed to etch out some final 's for a total of 11 while Frew dealt a final, massive 12 attack. With nothing left to defend with, the 11 damage put SM out of business and solidified this subsector as being controlled by pirates. With the mains being abandoned by traders and world after world being marked with travel advisories, this area of space teeters towards interstellar isolation.
Round 1: The first round was quite while SM attempted, but failed, to fufill his first and Frew built and got a couple of 's but remained uncommitted to any course of action.
Round 2: With the threat of piracy looming this round both Frew and SM built up their . Frew managed to get a few more 's and SM got out some Ablative Armor. The successful piracy attack (dealing only 1 damage) did not deter SM from his mission and he scored 3 .
Round 3 & 4: A blur of activity saw SM picking up a few more 's but at great cost as Frew's activities were costing him quite a bit of . The piracy actions were getting more serious by this point, with 's of 6 or 7. along with increased there were also increased 's on SM's part so that damage from the piracy never really did more than 3 or 4 in damage.
Round 5: SM was on the brink of bankruptcy and Frew's fully decked out with 's. SM attempted a but was tripped up by a that required a resource needed to complete the . Meanwhile, Frew attacked with 10 to SM's 7 , which included his last Ablative Armor. By the end of the round his deck was depleted, but he was not out.
Round 6: Battered and bruised, SM managed to etch out some final 's for a total of 11 while Frew dealt a final, massive 12 attack. With nothing left to defend with, the 11 damage put SM out of business and solidified this subsector as being controlled by pirates. With the mains being abandoned by traders and world after world being marked with travel advisories, this area of space teeters towards interstellar isolation.