Horizon Jeff wrote: ↑Wed Jul 08, 2020 4:46 pm
The presentation of the icons definitely isn't ideal for everyone, and can be a challenge for the new player experience. When I demo Traveller, I explain the icons as a picture matching game. Rather than worry about what each one means.
This works pretty well, though it is less effective for the icons that aren't resources, but instead represent game effects (like

and

as was already mentioned).
HI Jeff, yes the skills and capacity icons are a snap to get. It's more the others that are difficult for most folks, the Adventure attributes and Game concepts being the hardest. I think just using them (as in playing the game) is the only way to get them into your psyche.
I personally still don't understand fully the intent of the

icon. To me it often seems redundant. As an example the Babel, TL-11 Translator

. For the action phase is has this text -

, Jettison: resolve target
Why the

before Jettison? Does that mean the

still gets the

for that round even though it's been Jettisoned? As I write this, I think that is the nuance that I've been missing, the

is an "action" you do before you do the next thing in the text. I had been thinking that the USE of the item was the action of Jettisoning it (for this example at least).
Thanks much - Ric