Solo Play Saturdays!
Posted: Sat Mar 16, 2019 2:37 pm
Solo Play Saturday is a new weekly (well, maybe semi-weekly) feature. We'll introduce a theme for you lone wolves to try out.
Community Forum for the Traveller Customizable Card Game
https://dev.travellerccg.com/forums/
https://dev.travellerccg.com/forums/viewtopic.php?f=20&t=246
3/23/19, "better to have and not need"The second string gets a time to shine!
You may not include anywith a cost above
in your captain's deck!
3/30/19, "I don't Tan, I burn"At the end of any round in which the captain controls anywithout an attached
, the captain loses 1
.
4/6/19, "Glut on the Market"Captains may not include any cards in their captain's decks drawn by the artist Tan Ho Sim. Good luck, he's one of our most prolific!
Just to be super clear, this applies only to the captain's deck, so you can still use aor adventure card he's done.
4/13/19, "Ricochet"Whenever you expend a card from hand or the top of your deck, if you control a copy of the same card in play, the expended card'sis reduced by 1.
Note that "in play" is redundant with the requirement to control, but I added it for clarity.
4/27/19, "It's Complicated"At the end of each phase, randomly determine ayou control and inflict one
upon them. If the selected
has Armor, roll a D6. On a 4+, the wounding source is considered to have Armor Piercing 1.
5/4/19, "Tight Labor Market"At the end of the Adventure Phase, if you are committed to a, add a
to that
if it has an empty
slot.
5/18/19, "Beyond the Scope"You may only include a number of distinctcards equal to the
slots possessed by your
. Note, however, that you may still include multiple copies of each distinct
.
For this scenario, the Scout may include up to 5 copies of the same.
6/1/19, "Gotta Jiggle the Handle"When constructing your adventure deck, at least 10must include a capability requirement not native to your
.
6/8/19, "Uneventful"As an additional cost to generate anyability, you must exert a
.
6/15/19, "Cash is King"Allare worth 1 less
.
6/22/19, "Subprime Mortgage"During the Procurement Phase, all cards gain the Cash keyword (you may only pay their cost by expending cards from hand).
7/6/19, "Aliens are Among Us"You require an additional 5to win.
7/13/19, "Just Can't Get Ahead"You may only include non-Humanin your captain's deck.
7/20/19, "Hostiles"Your captain's deck may only contain 30 cards, but whenever you would go bankrupt, instead of going bankrupt, shuffle your discard pile into your captain's deck. Then, lose one-half your, rounded up and gain a Backslide counter.
If you have three or more backslide counters, you lose.
8/3/19, "There Can Be Only One"At the end of the round, jettison anywithout either Armor or Concealed.
8/17/19, "You Never Know What's Coming"You may not include more than one copy of any card in your captain's deck.
9/7/19, "Oops"Make your captain's deck by taking 70 random captain's cards from your collection.
9/14/19 "Know Nothings"At the end of the Resource Phase, randomly remove 1 token from your Resource pool. If youris 400 tons or more, randomly remove 2 tokens.
9/21/19, "Junk Pile"Whenever you would collect an Expert skill token, you must either payor collect the Trained token of that skill instead.
9/28/19, "Profit Sharing"Allhave an
of 0.
10/12/19, "Twenty"At the end of any round in which you complete a, for each
you control, pay
or jettison them.
10/19/19, "Ticking Clock"Your captain's deck must consist of three copies each of 20 distinct cards.
11/11/19, "Scratches and Dings"After the end of round four, if you haven't won, you lose.
11/23/19, "Strained Resources"At the end of each phase, choose anattached to your
and inflict one
on it.
Cards in your hand with angreater than 1 count as
1 when expended.