Captains are still focused on trying to get 20

This scenario is important to us because it's the first time we've tried to add piracy to solo play, but it's a pretty limited format because the pirate is an enemy.
Tonight I succeeded at the third attempt with Type S Scout. As expected this was harder than Beowulf. During the first try I came
Was it the same deck each time?windforce wrote: ↑Wed Apr 03, 2019 12:09 pmTonight I succeeded at the third attempt with Type S Scout. As expected this was harder than Beowulf. During the first try I cameshort of success. I needed to pay for a Bwap Advisors and a Consultant Call, to get the
and a
. I could use my Scout to pay for one of those cards, but my last card (no more cards in hand) was a 1
. Excruciatingly close.
The second attempt was disastrous. At a certain time the Vulture had 12 Raider tokens and I had no more.
The third time I started with 2 Sureshot Missile Turret, 1 Just a Little Longer and 3 different. That became a ride in the park.
Due to the capabilty token which the Scout has, the main differences were in some other adventure cards (Stellar Luminosity Study, Red Zone Prospecting) which have other
Under the strictest reading of the rules, no, because the raiders aren't "controlled by an opposing captain." I think it would be a fine house rule though, and we'll talk about it internally as we work on the errata.NightHydra wrote: ↑Sun May 03, 2020 8:22 pmIf I want to go on the offensive, can the Raiders be targeted for actual Piracy, and will Hacker's Chainsaw work?
From what I am interpreting, yes. If so, will I also gain Infamy for using Piracy as normal?
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