Crash Course

A place to find, request and discuss rulings and errata.
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Frewfrux

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Crash Course

Post by Frewfrux » Thu Feb 22, 2018 9:55 am

When choosing a skill, does it have to be a skill already on the target :crew (which would raise it from trained to expert) or can it be any skill at all, even if the :crew doesn't already have it (raising it from untrained to trained)?
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Horizon Jeff

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Re: Crash Course

Post by Horizon Jeff » Thu Feb 22, 2018 11:01 am

Any skill. At first glance, this just makes Crash Course better than a card like Consultant Call. However, note a few subtle differences.

First, Crash Course requires a :crew to stick the skill on.

Second, you can't give a :crew a skill it already has (though you can improve it to expert). This is relevant because there may be instances where you'd like two tokens of the same skill, so going from trained to expert won't really help.

Third, Crash Course only provides the skill for the phase, rather than the round. So if you want a token, you have to play it during the Resource Phase. However, there are other uses if you play it in other phases. For instance, it can also allow you to play heroics for skills your crew natively lacks if you use it during the Action Phase

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Frewfrux

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Re: Crash Course

Post by Frewfrux » Thu Feb 22, 2018 11:16 am

Third, Crash Course only provides the skill for the phase, rather than the round.
:o I was just assuming you added the token when you played the card. That's very interesting.
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Frewfrux

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Re: Crash Course

Post by Frewfrux » Thu Feb 22, 2018 12:02 pm

Just for extra clarification:
you can't give a :crew a skill it already has (though you can improve it to expert)
So, for Fatimah Noori, her ability to "gain" :underworld+ is really an ability to improve her existing :underworld- to :underworld+, right? You don't end up with both :underworld- and :underworld+.
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Horizon Jeff

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Re: Crash Course

Post by Horizon Jeff » Thu Feb 22, 2018 12:12 pm

Frewfrux wrote:
Thu Feb 22, 2018 12:02 pm
Just for extra clarification:
you can't give a :crew a skill it already has (though you can improve it to expert)
So, for Fatimah Noori, her ability to "gain" :underworld+ is really an ability to improve her existing :underworld- to :underworld+, right? You don't end up with both :underworld- and :underworld+.
Correct. For whatever reason that didn't end up in the rulebook, it'll be added to the errata.

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