Let's say I have a complication that says Choose one: of three options. May I select an invalid option if there is a valid choice I can preform? What if say in a list of three options, by some quirk, I can't Jettison cards because I don't have any that match and I cant perform the last action of Discard 2 cards because I am holding 0 cards.. Can I resolve the complication?
Discard (card):
The act of moving cards from hand to the discard pile. It does not include moving cards from the top of one’s deck to the discard pile to meet an expense (see Expend). It also does not include moving cards in play to the discard pile (see Jettison). Only captain’s cards can be discarded, as adventure cards are never part of a hand.
Seems to me that the complication cost must explicitly be payed; however, some text on complication cards while playing solo such as "Each other captain" can't be paid directly in solo mode either.
Complications' Chose One
-
Horizon Jeff
- Posts: 470
- Joined: Mon Mar 20, 2017 12:08 pm
- Medals: 2
- Player Locator: Enrolled in the Player Locator
Re: Complications' Chose One
It would matter on the exact wording of the card, to be honest.
In general, for the where you have to do something, you have to be able to do it to meet it. Whereas if your opponent gets to/has to make a choice, "nothing" is a valid choice. This is a common theme in CCGs, where the idea is to reward play that reduces an opponent's option.
For example, imagine two requirements.
1) Jettison a
This is something you must do to fulfill the requirement. If you can't jettison a crew, then you can't resolve it.
2) Choose an opposing captain. That captain chooses a you control and jettisons is.
In this case, if you have no , you do resolve the .
So in your multiple-choice scenario it would really matter a lot on the exact wording of each requirement.
In general, for the where you have to do something, you have to be able to do it to meet it. Whereas if your opponent gets to/has to make a choice, "nothing" is a valid choice. This is a common theme in CCGs, where the idea is to reward play that reduces an opponent's option.
For example, imagine two requirements.
1) Jettison a
This is something you must do to fulfill the requirement. If you can't jettison a crew, then you can't resolve it.
2) Choose an opposing captain. That captain chooses a you control and jettisons is.
In this case, if you have no , you do resolve the .
So in your multiple-choice scenario it would really matter a lot on the exact wording of each requirement.
-
- Posts: 135
- Joined: Mon Feb 05, 2018 1:52 pm
- Medals: 12
- Player Locator: Enrolled in the Player Locator
Re: Complications' Chose One
So in this example,
Jettison target trait,
Jettison target some other trait
Discard 2 card.
If I could not match any of these options lets say because of no cards in hand and no with matching traits, then I would be unable to resolve this complication.
Jettison target trait,
Jettison target some other trait
Discard 2 card.
If I could not match any of these options lets say because of no cards in hand and no with matching traits, then I would be unable to resolve this complication.
-
Horizon Jeff
- Posts: 470
- Joined: Mon Mar 20, 2017 12:08 pm
- Medals: 2
- Player Locator: Enrolled in the Player Locator
Re: Complications' Chose One
Correct.
Who is online
Users browsing this forum: No registered users and 15 guests