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Buccaneer
Posted: Sat Oct 06, 2018 6:27 pm
by nanodeath
The Buccaneer complication reads like this:
Defeat enemy
(
1,
1,
1).
Do you have to be playing as a Pirate that round? Or do you have to
not be playing as a Pirate that round? I don't know if Combat outside of Piracy is really addressed in the rulebook.
Re: Buccaneer
Posted: Sat Oct 06, 2018 11:16 pm
by Horizon Jeff
Welcome to the forums!
You do not have to be a pirate. In fact, you can't be a pirate, because you have to be pursuing the contract.
Resolving combat against the enemy
uses the same combat rules as piracy. The
revised rulebook covers this on page 29.
Some
may require the captain to defeat an enemy ship (
). To resolve the
, use the Piracy rules on page 18, with the acting captain entitled to select whether they will assume the role of attacker or defender. The player must inflict sufficient damage to destroy the enemy's
to resolve the
, however enemy ships do not repaid
, so it is possible to accumulate damage over several rounds. If any enemy
attribute value is omitted, that value defaults to 0. Enemy
do not target
. Any damage they inflict are resolved as expenses..
You may have the older rulebook which did not have this section. Rulebooks, errata and other materials are available on our
downloads page.
Re: Buccaneer
Posted: Fri Nov 02, 2018 8:11 pm
by nukesnipe
So...
If I chose to attack the Buccaneer, I'd have to have a
of 2 (1
to penetrate
and a second
to destroy his
).
To defend against the Buccaneer, I need to have a minimum of 1
Did I get that right?
Playing the Scout, I punted and played "Calling in a Marker" to get rid of the Buccaneer.
Re: Buccaneer
Posted: Sat Nov 03, 2018 4:23 pm
by Azzbad
Thats the way I understand it to be.
Re: Buccaneer
Posted: Mon Nov 05, 2018 12:28 am
by Horizon Jeff
You are correct. Though failing to defend against the enemy
just means you have to pay
.
Re: Buccaneer
Posted: Tue Nov 06, 2018 4:31 pm
by nukesnipe
Azzbad wrote: ↑Sat Nov 03, 2018 4:23 pm
Thats the way I understand it to be.
Thanks! This CCG thing is still pretty new to me. My eyes glaze over when my son starts prattling about MTG....
Re: Buccaneer
Posted: Tue Nov 06, 2018 4:33 pm
by nukesnipe
Horizon Jeff wrote: ↑Mon Nov 05, 2018 12:28 am
You are correct. Though failing to defend against the enemy
just means you have to pay
.
Thanks! I hopefully would have remembered I could pay for the damage.
One thing I have noticed is that the game is considerably easier when one remembers that one can draw from the top of the deck to pay for things. Forgot that my first few games....
Re: Buccaneer
Posted: Tue Nov 06, 2018 5:18 pm
by Horizon Jeff
nukesnipe wrote: ↑Tue Nov 06, 2018 4:33 pm
Horizon Jeff wrote: ↑Mon Nov 05, 2018 12:28 am
You are correct. Though failing to defend against the enemy
just means you have to pay
.
One thing I have noticed is that the game is considerably easier when one remembers that one can draw from the top of the deck to pay for things. Forgot that my first few games....
Wow, yeah, that would be harsh! Though paying from the top has its own dangers too, not least of which is that at first, you seem rich so you buy everything. Only later do you wish you'd shown some restraint...
Re: Buccaneer
Posted: Fri Nov 09, 2018 10:11 am
by Azzbad
Too true ... just like payday!
Re: Buccaneer
Posted: Fri Nov 09, 2018 4:40 pm
by Horizon Jeff
Azzbad wrote: ↑Fri Nov 09, 2018 10:11 am
Too true ... just like payday!
This statement may be related to my Kickstarter habits.