Buccaneer

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nanodeath
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Buccaneer

Post by nanodeath » Sat Oct 06, 2018 6:27 pm

The Buccaneer complication reads like this:

Defeat enemy :ship ( :av 1, :dv 1, :structure 1).

Do you have to be playing as a Pirate that round? Or do you have to not be playing as a Pirate that round? I don't know if Combat outside of Piracy is really addressed in the rulebook.

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Horizon Jeff

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Re: Buccaneer

Post by Horizon Jeff » Sat Oct 06, 2018 11:16 pm

Welcome to the forums!

You do not have to be a pirate. In fact, you can't be a pirate, because you have to be pursuing the contract.

Resolving combat against the enemy :ship uses the same combat rules as piracy. The revised rulebook covers this on page 29.
Some :complication may require the captain to defeat an enemy ship ( :ship ). To resolve the :complication, use the Piracy rules on page 18, with the acting captain entitled to select whether they will assume the role of attacker or defender. The player must inflict sufficient damage to destroy the enemy's :structure to resolve the :complication, however enemy ships do not repaid :structure, so it is possible to accumulate damage over several rounds. If any enemy :ship attribute value is omitted, that value defaults to 0. Enemy :ship do not target :upgrade. Any damage they inflict are resolved as expenses..
You may have the older rulebook which did not have this section. Rulebooks, errata and other materials are available on our downloads page.

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Re: Buccaneer

Post by nukesnipe » Fri Nov 02, 2018 8:11 pm

So...

If I chose to attack the Buccaneer, I'd have to have a :av of 2 (1 :av to penetrate :dv and a second :av to destroy his :structure ).

To defend against the Buccaneer, I need to have a minimum of 1 :dv

Did I get that right?

Playing the Scout, I punted and played "Calling in a Marker" to get rid of the Buccaneer. :D
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Re: Buccaneer

Post by Azzbad » Sat Nov 03, 2018 4:23 pm

Thats the way I understand it to be.

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Horizon Jeff

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Re: Buccaneer

Post by Horizon Jeff » Mon Nov 05, 2018 12:28 am

You are correct. Though failing to defend against the enemy :av just means you have to pay :credit1.

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Re: Buccaneer

Post by nukesnipe » Tue Nov 06, 2018 4:31 pm

Azzbad wrote:
Sat Nov 03, 2018 4:23 pm
Thats the way I understand it to be.
Thanks! This CCG thing is still pretty new to me. My eyes glaze over when my son starts prattling about MTG.... :?
Regards,

Scott Chisholm

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Re: Buccaneer

Post by nukesnipe » Tue Nov 06, 2018 4:33 pm

Horizon Jeff wrote:
Mon Nov 05, 2018 12:28 am
You are correct. Though failing to defend against the enemy :av just means you have to pay :credit1.
Thanks! I hopefully would have remembered I could pay for the damage.

One thing I have noticed is that the game is considerably easier when one remembers that one can draw from the top of the deck to pay for things. Forgot that my first few games.... :oops:
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Scott Chisholm

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Horizon Jeff

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Re: Buccaneer

Post by Horizon Jeff » Tue Nov 06, 2018 5:18 pm

nukesnipe wrote:
Tue Nov 06, 2018 4:33 pm
Horizon Jeff wrote:
Mon Nov 05, 2018 12:28 am
You are correct. Though failing to defend against the enemy :av just means you have to pay :credit1.
One thing I have noticed is that the game is considerably easier when one remembers that one can draw from the top of the deck to pay for things. Forgot that my first few games.... :oops:
Wow, yeah, that would be harsh! Though paying from the top has its own dangers too, not least of which is that at first, you seem rich so you buy everything. Only later do you wish you'd shown some restraint...

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Re: Buccaneer

Post by Azzbad » Fri Nov 09, 2018 10:11 am

Too true ... just like payday!

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Horizon Jeff

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Re: Buccaneer

Post by Horizon Jeff » Fri Nov 09, 2018 4:40 pm

Azzbad wrote:
Fri Nov 09, 2018 10:11 am
Too true ... just like payday!
This statement may be related to my Kickstarter habits.

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