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Cog Wafer / Body Pistol
Posted: Mon Mar 19, 2018 9:57 pm
by Frewfrux
Can Cognition Wafer be played on a
with Body Pistol to increase the
to
? And if that's valid, what happens if the
looses the Body Pistol?
Re: Cog Wafer / Body Pistol
Posted: Tue Mar 20, 2018 7:46 am
by Horizon Jeff
Frewfrux wrote: ↑Mon Mar 19, 2018 9:57 pm
Can Cognition Wafer be played on a
with Body Pistol to increase the
to
? And if that's valid, what happens if the
looses the Body Pistol?
It's so funny you mention this, I was just adding it to the discussion log last night for things to go over internally.
Right now as written, it would improve the
to
.
Ultimately, Cognition Wafer will almost certainly be errata'ed or ruled to only work on skills natively held by the crew. This would mean you couldn't select skills
gain from
or other cards (for instance, Crash Course and then Cognition Wafer...), or from a crew ability of the
itself (for instance, if you were somehow able to procure Cognition Wafer during the Action Phase, after a
has taken an
to gain a skill).
But we're also hesitant to errata too many cards. Every card game has errata and rulings on individual cards, but every design team wants to keep them to a minimum.
Re: Cog Wafer / Body Pistol
Posted: Tue Mar 20, 2018 8:22 am
by Frewfrux
Or, you could just leave it as is. If you think about the "logic" behind it, the cognition wafer is hard-wired into the
's brain, so maybe after installation the base skill is simply no longer needed?
As it's zero cost, it is kinda powerful, but it requires a two-card combo which wouldn't likely be in your starting hand. You could design aspects of a deck around it, but by itself it wouldn't be a winning strategy. It is interesting that you could play it on
, though.