A place to find, request and discuss rulings and errata.
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nanodeath
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by nanodeath » Sat Oct 06, 2018 6:27 pm
The Buccaneer complication reads like this:
Defeat enemy

(

1,

1,

1).
Do you have to be playing as a Pirate that round? Or do you have to
not be playing as a Pirate that round? I don't know if Combat outside of Piracy is really addressed in the rulebook.
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Horizon Jeff

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by Horizon Jeff » Sat Oct 06, 2018 11:16 pm
Welcome to the forums!
You do not have to be a pirate. In fact, you can't be a pirate, because you have to be pursuing the contract.
Resolving combat against the enemy

uses the same combat rules as piracy. The
revised rulebook covers this on page 29.
Some

may require the captain to defeat an enemy ship (

). To resolve the

, use the Piracy rules on page 18, with the acting captain entitled to select whether they will assume the role of attacker or defender. The player must inflict sufficient damage to destroy the enemy's

to resolve the

, however enemy ships do not repaid

, so it is possible to accumulate damage over several rounds. If any enemy

attribute value is omitted, that value defaults to 0. Enemy

do not target

. Any damage they inflict are resolved as expenses..
You may have the older rulebook which did not have this section. Rulebooks, errata and other materials are available on our
downloads page.
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nukesnipe
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by nukesnipe » Fri Nov 02, 2018 8:11 pm
So...
If I chose to attack the Buccaneer, I'd have to have a

of 2 (1

to penetrate

and a second

to destroy his

).
To defend against the Buccaneer, I need to have a minimum of 1
Did I get that right?
Playing the Scout, I punted and played "Calling in a Marker" to get rid of the Buccaneer.

Regards,
Scott Chisholm
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Azzbad
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by Azzbad » Sat Nov 03, 2018 4:23 pm
Thats the way I understand it to be.
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Horizon Jeff

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by Horizon Jeff » Mon Nov 05, 2018 12:28 am
You are correct. Though failing to defend against the enemy

just means you have to pay

.
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nukesnipe
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by nukesnipe » Tue Nov 06, 2018 4:31 pm
Azzbad wrote: ↑Sat Nov 03, 2018 4:23 pm
Thats the way I understand it to be.
Thanks! This CCG thing is still pretty new to me. My eyes glaze over when my son starts prattling about MTG....

Regards,
Scott Chisholm
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nukesnipe
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by nukesnipe » Tue Nov 06, 2018 4:33 pm
Horizon Jeff wrote: ↑Mon Nov 05, 2018 12:28 am
You are correct. Though failing to defend against the enemy

just means you have to pay

.
Thanks! I hopefully would have remembered I could pay for the damage.
One thing I have noticed is that the game is considerably easier when one remembers that one can draw from the top of the deck to pay for things. Forgot that my first few games....

Regards,
Scott Chisholm
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Horizon Jeff

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by Horizon Jeff » Tue Nov 06, 2018 5:18 pm
nukesnipe wrote: ↑Tue Nov 06, 2018 4:33 pm
Horizon Jeff wrote: ↑Mon Nov 05, 2018 12:28 am
You are correct. Though failing to defend against the enemy

just means you have to pay

.
One thing I have noticed is that the game is considerably easier when one remembers that one can draw from the top of the deck to pay for things. Forgot that my first few games....
Wow, yeah, that would be harsh! Though paying from the top has its own dangers too, not least of which is that at first, you seem rich so you buy everything. Only later do you wish you'd shown some restraint...
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Azzbad
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by Azzbad » Fri Nov 09, 2018 10:11 am
Too true ... just like payday!
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Horizon Jeff

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by Horizon Jeff » Fri Nov 09, 2018 4:40 pm
Azzbad wrote: ↑Fri Nov 09, 2018 10:11 am
Too true ... just like payday!
This statement may be related to my Kickstarter habits.
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